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Tekken 8: What does Magic Mirror do?

Devil Jin in Tekken 8.

Credit: Bandai Namco

This Tekken 8 guide explains what the Magic Mirror does.

Tekken 8 is here at last and has been very well-received by fans and critics.

As such, many gamers may be tempted to check out the series for the first time. However, getting to grips with a fighting game you’ve never played before can be tough.

Similarly, even if you played past Tekken games, there may be some features you are unfamiliar with. One example of this is Magic Mirror.

Magic Mirror is included in the Player Customization screen. But what is its purpose in Tekken and what does it actually do?

What does Magic Mirror do in Tekken 8?

Magic Mirror prevents you from seeing an opponent’s attacks after they have defeated you in a fight.

Attacking a player’s body after beating them in Tekken is commonly seen as an insult and disrespectful.

Even though players only have a brief 2-3 second window to land further attacks after a fight, it can be extremely irritating for the losing player. So, if you don’t want to see it, you can simply toggle Magic Mirror on.

It’s worth noting that enabling Magic Mirror will not affect what your opponent or match spectators see.

How to enable Magic Mirror

To enable Magic Mirror, tab across to ‘Customization’ on the main menu. Select ‘Player Customization’. Go down to ‘Magic Mirror’ and select it. Press right on the d-pad and select the Magic Mirror icon to turn it on.

Magic Mirror in Tekken 8.
The Magic Mirror option.

Should you enable Magic Mirror?

Enabling Magic Mirror is totally up to the individual. It has no gameplay or tactical advantages, and merely changes what you see after a fight ends.

With that being said, it’s likely that many players will want to turn Magic Mirror on to stop those annoying post-match attacks from opponents.

Do you use Magic Mirror in Tekken 8? Let us know in the comment section below and don’t forget to check out our other gaming articles.

Joe Harby

About Author

Joe is one of the editors and founders of Downtime Bros and an accredited critic. He has more than a decade of experience in journalism and communications. He is passionate about everything in the worlds of gaming, movies, and TV, as demonstrated by the countless words he has written about them. He is overly proud of his Bloodborne platinum trophy and plays too much Call of Duty. Follow him on Twitter and check out his reviews on OpenCritic.

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