This Resident Evil 4 remake guide explains how to escape the Antechamber in Chapter 10.
In Resident Evil 4 remake Chapter 10 – “The Ballroom” – players must battle through a dangerous room known as the Antechamber before they can get to the Throne Room.
This is so difficult because the chamber houses not one but two Garradors. To make matters worse, they are backed up by numerous Zealots.
Furthermore, players must solve a puzzle to escape the room. But with no clear solution, what exactly do you need to do?
How to escape Antechamber in Resident Evil 4 remake
This is how to escape the Antechamber in Resident Evil 4 remake:
You need to kill the Garradors. Each Garrador will drop a Unicorn Horn. Place these horns on the unicorn statues to open the gate to the Throne Room.
To kill the Garradors, use the bells in the Antechamber to distract them and send them into the corners of the room. Check out the image below showing where the bells are located. They should have their backs turned after running at the bells. Shoot the plaga growing out of their backs to inflict massive damage. After a few attempts, they will eventually die.
If you’re struggling due to the large number of Zealots in the room, try making noise in the direction of the Zealots. This will cause the Garradors to charge at them and hopefully wipe a few out.
Once the Zealots and Garradors are dead, you can solve the unicorn puzzle and leave the Antechamber.
Did you find this Resident Evil 4 remake guide useful? Let us know in the comment section below and don’t forget to check out our other gaming articles…