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New Fallout 4 update adds highly requested graphics features

Player character and Dogmeat in Fallout 4.

Credit: Bethesda

Bethesda Game Studios has released the second part of its next-gen update for Fallout 4.

The update, which was announced via X on 13th May, includes the addition of much-requested features that provide players with greater control over the game’s graphics and display settings.

Essentially, players can now select a frame rate to target regardless of the display mode being used. This means Xbox Series X|S and PS5 users are now able to play Fallout 4 in “Visuals” mode while targeting 60 FPS.

The new controls come in the form of two toggles added to game’s settings in the main menu. The first toggle is “Frame Rate Target”, which offers 30, 40, and 60 FPS options. The second is “Prioritize”, where players can choose between “Visuals” and “Performance” mode. You can check out these changes in the screenshot below:

Screenshot showing new graphical settings in Fallout 4 on PS5.
The new graphics and display settings.

Bethesda has explained that “your display must be able to support 120hz” if you wish to play Fallout 4 at 40 FPS.

Notably, the company also said that it “highly [recommends] you run with the default settings” and that anyone wanting to target 60 FPS should use Performance mode.

However, having tested Fallout 4 on PS5 in Visuals mode targeting 60 FPS earlier today, I can say that things seem to be running just fine. Bethesda has explained that “Both modes may adjust internal resolution dynamically when scenes or action get heavier.”

Fallout 4 bug fixes in Next Gen Update 2

In addition to the new graphics and display features, Bethesda also released a number of bug fixes as part of the latest update. They are as follows:

  • General stability improvements
  • Fixed visual issue with certain image spaces
  • Auto HDR is re-enabled (Xbox Series S|X)
  • Fixed issue where reserved space was not displayed correctly in load order menu (Xbox Series S|X)
  • Fixed issue with character name field when in widescreen mode. (PC)
  • Fixed an issue that occasionally caused bundles to not fully download and could cause a crash
  • Fixed an issue with material swaps
  • Fixed an issue with load order that would break DLC until a restart after downloading mods (PlayStation 5)
  • Fixed an issue that would occasionally cause a crash if you returned to the Main Menu with queued mods still downloading (PlayStation 5)
  • Fixed an issue that could cause the Creation Club menu to not appear (Microsoft Store)
  • Fixed a crash that could occur when connecting to the network after a suspend/resume with the network disabled (Xbox One)

Creations Fixes

  • Fixed missing art issue with certain Creations

What are your thoughts on the new Fallout 4 update? Let us know in the comment section below and don’t forget to check out our other gaming articles…

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Joe Harby

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Joe is one of the editors and founders of Downtime Bros and an accredited critic. He has more than a decade of experience in journalism and communications. He is passionate about everything in the worlds of gaming, movies, and TV, as demonstrated by the countless words he has written about them. He is overly proud of his Bloodborne platinum trophy and plays too much Call of Duty. Follow him on Twitter and check out his reviews on OpenCritic.

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