Game News Games

Metal Gear Solid Δ includes “Legacy Style” visual filter, Konami confirms

Naked Snake in Metal Gear Solid Delta: Snake Eater.

Credit: Activision

Konami has confirmed players can apply a visual filter in Metal Gear Solid Δ: Snake Eater to make it more closely resemble the style of the 2004 original.

The filter will be included in the Metal Gear Solid 3 remake as a component of its “Legacy Style” mode, which also features the classic control scheme and overhead view.

As part of the Xbox Games Showcase Deep Dive on Metal Gear Solid Δ: Snake Eater, producer Noriaki Okamura said: “Legacy Style also applies a visual filter to more faithfully recreate the screen look of the original game.”

The remake of Metal Gear Solid 3 has been built in Unreal Engine 5 and is already receiving high praise for its graphics. However, some Metal Gear fans noticed that its modernisation appeared to sacrifice elements of MGS3‘s visual style.

Specifically, footage and screenshots of Metal Gear Solid Δ do not feature the original’s yellowish visual filter and instead emphasise the remake’s more realistic lighting and shadows.

In addition to confirmation from Okamura, Konami’s official website makes clear that Legacy Style features will be included in the remake: “You can also choose to play with a classic control style that more closely recreates the feel of the original game.”

Footage on the website also shows the difference between “New Style” third-person view and “Legacy Style” overhead view.

Confirmation of the game’s two modes follows discussion on social media about Konami’s redesign of The Boss, which we think looks great.

Metal Gear Solid Δ: Snake Eater is set to be released on PS5, Xbox Series X|S and PC later this year, however there are rumblings that it may be pushed back to 2025.

Are you pleased Konami has added a Legacy Style mode? Let us know in the comment section below and don’t forget to check out our other gaming articles…

Avatar

Joe Harby

About Author

Joe is one of the editors and founders of Downtime Bros and an accredited critic. He has more than a decade of experience in journalism and communications. He is passionate about everything in the worlds of gaming, movies, and TV, as demonstrated by the countless words he has written about them. He is overly proud of his Bloodborne platinum trophy and plays too much Call of Duty. Follow him on Twitter and check out his reviews on OpenCritic.

Leave a comment

Your email address will not be published. Required fields are marked *