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DMZ Season 3 patch notes: Complete list of changes

Promotional image for Warzone 2.0 and Modern Warfare 2 season 3.

Credit: Activision

This article details the Call of Duty: Warzone 2.0 DMZ patch notes for Season 3.

Season 3 of Modern Warfare II and Warzone 2.0 is here at last. The new seasonal update brings with it lots of fresh content and changes for players to enjoy. Fans will also be pleased to hear that the popular DMZ extraction mode does not miss out.

After a promising start, DMZ received something of a reboot when Season 2 arrived. However, Activision say the latest season is “all about new game mechanics” in DMZ.

You can check out everything you need to know below in the DMZ Season 3 patch notes (courtesy of the official Call of Duty blog) covering its new features, missions, contracts, equipment, and much more.

Official image of Call of Duty: Warzone 2.0 Season 3 DMZ featuring two operators.
Credit: Activision

DMZ Season 3 patch notes

Below are the DMZ Season 3 patch notes:

NEW FOR SEASON 03

New Faction

  • [ REDACTED ] has arrived with new Faction Missions coming throughout Season 03.

Barter

  • We are introducing Barter for Players to have another way to gear-up during deployment. Barter can be found at Buy Stations and offers exchange of certain items for useful equipment. Remembering these “Recipes” will be a useful tool for acquiring specific items. Barter is not Player-to-Player.

Workbench

  • The Workbench has arrived in DMZ and allows players to customize Contraband Weapons during deployment – this includes any equipped weapon that may be insured or looted. Players will be able to add or remove attachments based on their weapon progression. Craft the perfect build or add the right attachment for an advantage in situational combat.

Active Duty Operator Slots

  • Individual Operators now go on “Active Duty” when used by the Player. Only one Active Duty slot can be equipped at a time, but all Players will start with 3 slots.
    • Active Duty Operators have their own persistent items: Exfil Streak, Dog Tag Rarity, Backpack Type, Killstreak, Gas Mask and Self Revive.
    • When failing to exfil, only that individual Operator will have its gear, streak, and Dog Tag rarity reset. All other Operators will not be affected. 
  • Along with Persistent Operators being added into DMZ, we are adding certain Bundles to the Store that have additional Active Duty Operator Slots included.

Private Exfil

  • Campers got you down? Private exfil will be available at Buy Stations to trigger an exfil chopper to land at an exfil point that is inactive for other Players during that match. It doesn’t mean you won’t be spotted by an enemy squad, but there may be less heat than one of the public points visible on the Tac Map.
  • As mentioned above the Heavy Chopper will be in DMZ and Battle Royale. Find fuel around the map to utilize this new vehicle. Flying it out of bounds will automatically trigger exfiltration.

New Contract

  • Supply Run
    • Similar to Safecracker, Operators will need to locate and loot 3 crates

New Equipment/Items

  • Rebreather – new Field Upgrade that allows Players to breathe underwater
  • Skeleton Key – this key can unlock any locked space in place of a specific key
  • 4 New Plate Carriers
    • Tempered – 2 stronger armor plates vs. 3 plate (same as BR)
    • Comms – audio alert when an enemy Player or squad is nearby and increased duration of all UAVs and UAV Towers
    • Medic – faster teammate revives and self-revives
    • Stealth – will not appear on enemy radars (Ghost Perk)
  • 2 New Backpacks
    • Secure – items are kept to that Active Duty Soldier if they are eliminated in an Extraction Zone and are not consumed for XP upon successful exfil
    • Scavenger – maximum item slots at the cost of the third weapon slot

UI/UX

  • Reworked the Factions tab for better ease of use. Revamped Faction Mission menu layout for better ease of use
    • Missions are now shown in a vertical list with new mission buttons
  • Shortened description panel so that selected Missions can be viewed on the right side
  • Added a new section to the Challenge menu that tracks the Player’s current progress for Weapons Cases and the awards they have, or are trying to achieve 

GAMEPLAY

  • “Out of the Deep” mission is now easier to complete
    • First step no longer requires killing Operators
    • Second step can be completed with kills from the surface of water
  • Reduced range requirements for the M4 Weapons Testing and Lachmann Weapons Testing Missions
  • Changed “Non-Discriminatory” mission to require killing cartel soldiers instead of Shadow Company soldiers
  • The details of a Story Mission are now hidden until the Player unlocks the Story Mission by completing 5 of the 6 missions in the tier
  • The Secure Intel Contract now reveals the closest commander to the Upload Station instead of a random one
  • Upon failing to exfil from a deployment, a Player’s selected Lethal, Tactical, and Field Upgrade will now default to what was previously selected, rather than having to reselect those slots
  • Increased overall amount of loot found in world
  • Toolboxes now spawn more Field Upgrades, gun oil, and blow torches
  • Military containers, rifle cases, and weapon lockers all spawn more items overall
    • Spawn rates of Plate Carriers, medical items, gun oil, documents, and food rations have been increased 
  • New potential spawn location for Weapons Case on Al Mazrah 

BUG FIXES

  • Fixed a handful of issues that prevented certain areas from spawning more context-specific loot (Example: Industrial buildings spawning industrial items)
  • Fixed M4 Weapons Testing not tracking kills for the Tempus Torrent
  • Fixed Kastov Weapons Testing not tracking kills for the KV Broadside
  • Fixed an issue where stowing a weapon from an enemy’s Backpack wouldn’t count it as an enemy Operator’s weapon 
  • Fixed an issue where using an exploding barrel to kill enemies wouldn’t count towards some mission progress
  • Fixed a number of issues causing some missions to not track progress for taking an item if you Infiled with that item in your inventory
  • Fixed an issue that caused Revive Pistols to be counted as a weapon for the purposes of missions that require Players to Infil without weapons
  • Fixed an issue with “The Pound” mission where progress wasn’t given if a weapon was in the Backpack’s weapon slot
  • Fixed an issue causing some weapon cosmetic customizations to be lost upon exfilling a weapon
  • Fixed an issue where exfilling with a Gas Mask would sometimes turn it into a Durable Gas Mask
  • Fixed an issue where the HUD wouldn’t update Armor values when Assimilating to a new team
  • Fixed an issue where Contract UI wouldn’t properly clear when Assimilating to a new team

Are you excited to play DMZ in Season 3? Let us know in the comment section below and don’t forget to check out our other gaming articles…

Joe Harby

About Author

Joe is one of the editors and founders of Downtime Bros and an accredited critic. He has more than a decade of experience in journalism and communications. He is passionate about everything in the worlds of gaming, movies, and TV, as demonstrated by the countless words he has written about them. He is overly proud of his Bloodborne platinum trophy and plays too much Call of Duty. Follow him on Twitter and check out his reviews on OpenCritic.

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