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Call of Duty MW3 & Warzone update 1.035.000 patch notes

Key art for Call of Duty: Modern Warfare III featuring Captain Price.

Credit: Activision

Season 1 of Call of Duty: Modern Warfare III (MW3) and Warzone arrived earlier this week. However, as usual, the start of a new season brought problems with it. While frustrating, work is underway to address issues being widely reported on social media. The most recent update (1.035.000) looks to do just that and was released on 7 December – check out the patch notes below.

In short, the update fixes a number of bugs and issues across Warzone, multiplayer and Zombies. These include things related to weapon customisation, unlockables, progression, maps, modes, and miscellaneous gameplay tweaks.

Call of Duty MW3 and Warzone patch 1.035.000 downloading on PS5.
Update 1.035.000 downloading on PS5.

MW3 & Warzone update 1.035.000 patch notes

GLOBAL

UIX

  • Addressed a data mismatch issue that caused an error message and some customization resets to occur with the launch of Season 1. Players should no longer encounter the error message, and the root cause has been addressed to prevent any further resets to customization.

WEAPONS & ATTACHMENTS

Sniper Rifles

  • XRK Stalker
    • Barrel Attachments can now be equipped at the expected Weapon Level.

Attachments

  • Added missing unlock requirement for the ZEHMN35 Compensated Flash Hider Muzzle.

CUSTOMIZATION

  • Resolved an issue that prevented the Bantam Operator from being available to equip.
  • Smoke Maker Blueprint from Battle Pass sector A5 can now be equipped.
  • Certain Weapon Charms will no longer obscure the Player’s visibility while prone or aimed down sights.

MULTIPLAYER

PROGRESSION

  • The Daily Challenge “Get 3 Operator kills without dying four times” now tracks correctly.

MAPS

  • Meat
    • Increased spawn favor toward owned flags in Domination.
  • Rust
    • Adjustments have been made to reduce the chance of unfavorable spawn conditions.

MODES

  • Gunfight
    • Players will no longer experience a broken animation upon aiming down sights with a preset KV Inhibitor (Sniper Rifle) Loadout.
  • Hardcore
    • Killcams will no longer play upon death in all Hardcore game modes.
      • Final and Round-Ending Killcams will remain active, as expected.
  • Private Matches

ZOMBIES

WEAPONS

Wonder Weapons

  • The V-R11
    • Addressed an issue that prevented the V-R11 from zombifying Shield Soldiers.

GAMEPLAY

Dark Aether Rifts

  • Addressed an issue with Rift pedestal interaction prompts not appearing for certain players
  • Fixed an issue where players could see Rift Pedestal Offerings from other squads.

Exfil

  • All exfils will increase the number of enemies spawned, with the Final Exfil receiving a significant boost to enemy count and enemy types.

Contracts

  • Increased enemy spawning for Outlast & Raid Weapon Stash

General

  • Fixed a crash that could occur when engaging Greylorm
  • Fixed an issue where certain items would not carry over into the Act 4 Mission and Dark Aether Rifts

UIX

  • Addressed an issue that prevented some Battle Pass skins from displaying in the Strike Team menu.
  • Addressed an issue that displayed an incorrect Mission title when players have selected the Act 4 Mission.

WARZONE

GAMEPLAY

Battle Royale

  • Public Events
    • Occupation Scan and Restock may now occur during the 6th Circle.
  • Vehicles
    • The Coyote, Armored Patrol Boat, and Cargo Truck have been disabled in Battle Royale Solos.
    • Increased the number of UTVs that spawn in Battle Royale Solos.
  • Loot
    • The WSP Stringer has been removed from ground loot.

BUG FIXES

  • Fixed an issue causing the amount of Cash lost on death in Plunder to not appear.
  • Fixed an issue causing the Killcam to appear blurred.
  • Fixed an issue causing the Flex Perk to appear on the menu as “Faculty”. 
  • Fixed several issues related to incorrect or inaccurate text descriptions for Challenges.
  • Fixed various lighting issues with menu items and animations.
  • Fixed an issue with Stronghold neutralization while another Squad was present.
  • Fixed an issue related to the maximum number of vehicles that could spawn in Urzikstan.
  • Fixed an issue with the ADS animation on the base WSP Stinger (MWIII).
  • Fixed an issue preventing audio notifications when using UAVs in Battle Royale.

For further information about the latest patches and updates for Call of Duty: MW3 and Warzone, check out the official CoD blog.

What are you thoughts on the latest update? Let us know in the comment section below and don’t forget to check out our other gaming articles…

Joe Harby

About Author

Joe is one of the editors and founders of Downtime Bros and an accredited critic. He has more than a decade of experience in journalism and communications. He is passionate about everything in the worlds of gaming, movies, and TV, as demonstrated by the countless words he has written about them. He is overly proud of his Bloodborne platinum trophy and plays too much Call of Duty. Follow him on Twitter and check out his reviews on OpenCritic.

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